— Manu Arcade —

The Arcade

Small games, made for the feel of them. A candlelit cabinet of trifles from the studio behind Tideward.

— The cabinet —

A cabinet of small games.

One leaflet apiece. Pull a card from the cabinet and play; each is a quiet, finished thing, kept by candlelight.

No. I

Minesweeper

An illuminated almanac of small dangers.

Cozy Minesweeper with no unfair guesses, candle markers, and a generative soundtrack.

Live Play
No. II

Wordbloom

A word a day, in bloom.

A daily five-letter puzzle that flowers as you solve it.

New Play
No. III

Lightfall

Stack the falling light.

A one-tap tower of lanterns, with a rising chime for every perfect drop.

New Play
No. IV

Tidepool

Tend a small, shining tide.

A pocket idler, and a first taste of Tideward.

New Play
No. V

Lantern

Carry a light through the dark.

A daily candlelit maze you illuminate as you walk.

New Play
No. VI

Almanac Solitaire

Patience, by candlelight.

Klondike, dealt on illuminated cards.

New Play
No. VII

2048

Slide pigment into gold.

The viral merge classic, as illuminated tiles that gild from parchment to gold.

New Play
No. VIII

Concordance

Sort the hidden threads.

A daily grouping puzzle: find the four secret fours among sixteen, in the Connections vein.

New Play
No. IX

Serpentine

A wick of living ink.

The timeless Snake, reskinned as a candle-wick gathering embers across the page.

New Play
No. X

Lattice

Set the quoins, sweep the lines.

Drop blocks into a parchment grid and clear rows in gold. The 1010 mechanic, made cozy.

New Play
No. XI

Memory

Find each sigil its twin.

The matching-pairs game, played with illuminated almanac cards.

New Play
No. XII

Sudoku

Fill the gilded grid.

The number puzzle the whole world knows, on illuminated parchment. Daily, with three depths.

New Play
No. XIII

Cinderfall

Embers into the hearth.

Falling blocks, reskinned as glowing embers. Bank four rows at once for gold.

New Play
No. XIV

Mahjong Solitaire

Quiet the stacked almanac.

Match free tiles and clear the turtle. A daily board, always solvable.

New Play
No. XV

Nonogram

A figure from the clues.

Paint-by-numbers logic: read the clues and an illuminated picture rises.

New Play
No. XVI

Fifteen

Set them one to fifteen.

The classic sliding-tile puzzle, in glowing numerals.

New Play
No. XVII

Quatrain

Four seals in a line.

Connect four against the almanac, a wax-seal duel with a cunning opponent.

New Play
No. XVIII

Reversi

Flip the field, sun and moon.

The classic disc-flipping strategy game, played against the house.

New Play
No. XIX

Bubbles

Aim, bounce, and match three.

The beloved bubble shooter, in glowing orbs of light.

New Play
No. XX

Rampart

Break the gilded wall.

The timeless brick-breaker, with a wandering orb of light.

New Play
No. XXI

Mothlight

Flap toward the candle.

A one-tap flyer: thread a moth through the dim almanac, gap by gap.

New Play
No. XXII

Wisps

Catch the rising lights.

A whack-a-mole of will-o-wisps, sixty seconds of glow and grab.

New Play
No. XXIII

Echo

Watch, then echo it back.

The memory game of growing tones, played on a ring of candle-sconces.

New Play
No. XXIV

Flood

Spill the page to one wash.

The Flood-It colour puzzle: flood the grid from the corner in the fewest moves.

New Play
No. XXV

Tallow

Guess it before it gutters.

Hangman by candlelight: find the word before the candle burns away.

New Play
No. XXVI

Wordwell

Words hid in the margins.

A daily word search drawn from an illuminated page.

New Play
No. XXVII

Mosaic

Three in a line, then cascade.

The match-three classic: illuminated tiles that fall and chain.

New Play
No. XXVIII

Draughts

Forced jumps, crowned kings.

Checkers against the almanac, wax seals on a candlelit board.

New Play
No. XXIX

Hanoi

Raise the tower anew.

The Tower of Hanoi: carry the rings peg to peg in the fewest moves.

New Play
No. XXX

Updraft

Bounce into the dark.

A rising ember, ledge to ledge, as high as you can climb.

New Play
The Tideward app icon
— The studio's flagship —

When you are ready for a longer game.

The Arcade is where the studio keeps its small things. The long, patient one is Tideward, an idle almanac native to every Apple device, now in open alpha. If a trifle from the cabinet stays with you, the cabinet's maker has a whole world waiting.