Manu Arcade · Puzzle
Puzzle games
25 free puzzle games, straight in the browser. Logic and patience, and the quiet click of a thing solved: sudoku, minesweeper, three solitaires, mahjong, nonograms, 2048, and a pair of nightly deduction cases.
— The shelf —
Every puzzle game in the cabinet
Each opens in its own leaf; nothing to install and nothing to sign.No. I
Minesweeper
An illuminated almanac of small dangers.
Cozy Minesweeper with no unfair guesses, candle markers, and a generative soundtrack.
Live Play →
No. V
Lantern
Carry a light through the dark.
A daily candlelit maze you illuminate as you walk.
New Play →
No. VI
Almanac Solitaire
Patience, by candlelight.
Klondike, dealt on illuminated cards.
New Play →
No. VII
2048
Slide pigment into gold.
The viral merge classic, as illuminated tiles that gild from parchment to gold.
New Play →
No. X
Lattice
Set the quoins, sweep the lines.
Drop blocks into a parchment grid and clear rows in gold. The 1010 mechanic, made cozy.
New Play →
No. XI
Memory
Find each sigil its twin.
The matching-pairs game, played with illuminated almanac cards.
New Play →
No. XII
Sudoku
Fill the gilded grid.
The number puzzle the whole world knows, on illuminated parchment. Daily, with three depths.
New Play →
No. XIV
Mahjong Solitaire
Quiet the stacked almanac.
Match free tiles and clear the turtle. A daily board, always solvable.
New Play →
No. XV
Nonogram
A figure from the clues.
Paint-by-numbers logic: read the clues and an illuminated picture rises.
New Play →
No. XVI
Fifteen
Set them one to fifteen.
The classic sliding-tile puzzle, in glowing numerals.
New Play →
No. XXIV
Flood
Spill the page to one wash.
The Flood-It colour puzzle: flood the grid from the corner in the fewest moves.
New Play →
No. XXVII
Mosaic
Three in a line, then cascade.
The match-three classic: illuminated tiles that fall and chain.
New Play →
No. XXIX
Hanoi
Raise the tower anew.
The Tower of Hanoi: carry the rings peg to peg in the fewest moves.
New Play →
No. XXXII
Pyramid
Unbuild the gilded tomb.
Pyramid solitaire: pair cards to thirteen and take the pyramid apart, row by row.
New Play →
No. XXXVI
Cipher
Read your way to the gate.
A logic-maze homage to Chip's Challenge: gather every sigil to lift the ward, then reach the gate. Cross water, fire and ice, shove blocks, dodge monsters, and build your own courses in the editor.
New Play →
No. XLVIII
Inquest
Four souls, one thief.
A nightly whodunit of pure deduction: read the testimonies, work the ledger grid, and name who took what from where. Every case is proved fair before it is printed, solvable with no guessing at all. A new case at midnight.
New Play →
No. LIII
Forsworn
Every night, someone lies.
The liars’ puzzle in the old style: five souls in the taproom, one line apiece. The true of tongue never lie, the forsworn never speak true, and exactly one marking of the five fits every word. Mark the tongues and pronounce. A new case at midnight.
New Play →
No. LV
Tally
Six stones, one number to strike.
The counting-house daily: six numbered stones and the four operations, and any two stones become one. Strike the target exactly. The house arithmetic is honest, par is proven by the reckoner himself, and the same stones fall to everyone each night.
New Play →
No. LVIII
FreeCell
The true deals of 1995.
FreeCell with the authentic numbered shuffles, all thirty-two thousand of them: four free cells, supermoves, safe cards flying home on their own, and every move retractable. Nearly every deal can be won, and the fastest clears go on the board. No. 11982 remains at large.
New Play →
No. CVII
Spider Solitaire
Eight suits to spin, king down to ace.
The great two-deck patience, at last: ten columns, five deals waiting in the stock, and eight full suits to spin from king down to ace. A finished suit sweeps itself off the table; a run only travels together when it is all one suit. One suit is a gentle evening, two is the classic, four is for the patient. Unlimited undo, a nightly web the same for everyone, and the fastest clears go on the community board.
New Play →
No. CIX
Tri-Peaks
Three summits. One long descent.
The beloved peaks-clearing solitaire: three summits of cards, their base row open, and a descent that runs one rank up or down with aces and kings wrapping. Baring a card’s coverers turns it; the stock lends twenty-three cards but every turn breaks your run. Fell all three peaks to clear the deal. Tonight’s deal is the same for everyone, and the fastest clears go on the community board.
New Play →
No. CX
Killer Sudoku
The gilded grid, with sums in cages.
Sudoku sharpened: no digit repeats in any row, column, box, or dashed cage, and every cage prints the sum its cells must reach. Nine given digits start you off, pencil notes keep your reckonings, and wrong arithmetic is inked as you go. Every puzzle is machine-proved to a single solution before it is shown. A nightly puzzle the same for everyone, and the fastest solves go on the community board.
New Play →
No. CXI
Kakuro
The crossword of sums.
The great Japanese cross-sums puzzle: white cells take the digits one through nine, every across and down run must reach the sum its clue cell prints, and no digit repeats within a run. A few starter digits are given, pencil notes keep your reckonings, and wrong arithmetic is inked as you go. Every puzzle is machine-proved to a single solution before it is shown. A nightly puzzle the same for everyone, and the fastest solves go on the community board.
New Play →
No. CXIII
Gridlock
Slide the shelf. Free the gilded chest.
The classic sliding-block escape: a six-by-six shelf packed with pieces that slide only along their own lanes, and a gilded chest that must reach the notch on the right. Every shelf is dealt from a seed and proved solvable, its true minimum printed below the board; match it if you can. A nightly shelf the same for everyone, and the fastest solves go on the community board.
New Play →
No. CXIV
Golf Solitaire
Seven columns. No mercy at the walls.
The quick classic of the golf family: seven open columns of five, one rank up or down to the waste, and nothing wraps; the ace knows only the two, the king only the queen, and the walls end many a fine run. Sixteen cards in the stock, every draw breaks your run, and not every course can be cleared. A nightly course the same for everyone, and the fastest clears go on the community board.
New Play →
Everything on this shelf is the full game, free, straight in the browser. The dailies deal the same board to everyone; the rest you can sit with as long as the candle burns.
— At the Tables —
Play the same family live
These kin seat real opponents: quick match, or a private table for a friend. About the Tables →No. LVI
Hearts
Pass three, duck the queen, keep low.
Open table Play →
No. LXI
Gin Rummy
Knock light. She remembers.
Open table Play →
No. LXVI
Spades
Bid your tricks. Keep your word.
Open table Play →
No. LXXI
Pinochle
Bid the count. Name the trump.
Open table Play →
No. LXXII
Piquet
The exchange, then the reckoning.
Open table Play →
No. LXXIV
Crazy Eights
Follow the suit or the rank. Eights answer everything.
Open table Play →
— The rest of the cabinet —
The other shelves
The Tables · 50 games → Word · 8 games → Challenge · 27 games → Trivia · 6 games → The whole Arcade · 116 games → Every game, A to Z → Today at the Arcade →

