Manu Arcade · Puzzle

Puzzle games

25 free puzzle games, straight in the browser. Logic and patience, and the quiet click of a thing solved: sudoku, minesweeper, three solitaires, mahjong, nonograms, 2048, and a pair of nightly deduction cases.

— The shelf —

Every puzzle game in the cabinet

Each opens in its own leaf; nothing to install and nothing to sign.
Minesweeper in play
No. I
Minesweeper
An illuminated almanac of small dangers.
Cozy Minesweeper with no unfair guesses, candle markers, and a generative soundtrack.
Live Play
Lantern in play
No. V
Lantern
Carry a light through the dark.
A daily candlelit maze you illuminate as you walk.
New Play
Almanac Solitaire in play
No. VI
Almanac Solitaire
Patience, by candlelight.
Klondike, dealt on illuminated cards.
New Play
2048 in play
No. VII
2048
Slide pigment into gold.
The viral merge classic, as illuminated tiles that gild from parchment to gold.
New Play
Lattice in play
No. X
Lattice
Set the quoins, sweep the lines.
Drop blocks into a parchment grid and clear rows in gold. The 1010 mechanic, made cozy.
New Play
Memory in play
No. XI
Memory
Find each sigil its twin.
The matching-pairs game, played with illuminated almanac cards.
New Play
Sudoku in play
No. XII
Sudoku
Fill the gilded grid.
The number puzzle the whole world knows, on illuminated parchment. Daily, with three depths.
New Play
Mahjong Solitaire in play
No. XIV
Mahjong Solitaire
Quiet the stacked almanac.
Match free tiles and clear the turtle. A daily board, always solvable.
New Play
Nonogram in play
No. XV
Nonogram
A figure from the clues.
Paint-by-numbers logic: read the clues and an illuminated picture rises.
New Play
Fifteen in play
No. XVI
Fifteen
Set them one to fifteen.
The classic sliding-tile puzzle, in glowing numerals.
New Play
Flood in play
No. XXIV
Flood
Spill the page to one wash.
The Flood-It colour puzzle: flood the grid from the corner in the fewest moves.
New Play
Mosaic in play
No. XXVII
Mosaic
Three in a line, then cascade.
The match-three classic: illuminated tiles that fall and chain.
New Play
Hanoi in play
No. XXIX
Hanoi
Raise the tower anew.
The Tower of Hanoi: carry the rings peg to peg in the fewest moves.
New Play
Pyramid in play
No. XXXII
Pyramid
Unbuild the gilded tomb.
Pyramid solitaire: pair cards to thirteen and take the pyramid apart, row by row.
New Play
Cipher in play
No. XXXVI
Cipher
Read your way to the gate.
A logic-maze homage to Chip's Challenge: gather every sigil to lift the ward, then reach the gate. Cross water, fire and ice, shove blocks, dodge monsters, and build your own courses in the editor.
New Play
Inquest in play
No. XLVIII
Inquest
Four souls, one thief.
A nightly whodunit of pure deduction: read the testimonies, work the ledger grid, and name who took what from where. Every case is proved fair before it is printed, solvable with no guessing at all. A new case at midnight.
New Play
Forsworn in play
No. LIII
Forsworn
Every night, someone lies.
The liars’ puzzle in the old style: five souls in the taproom, one line apiece. The true of tongue never lie, the forsworn never speak true, and exactly one marking of the five fits every word. Mark the tongues and pronounce. A new case at midnight.
New Play
Tally in play
No. LV
Tally
Six stones, one number to strike.
The counting-house daily: six numbered stones and the four operations, and any two stones become one. Strike the target exactly. The house arithmetic is honest, par is proven by the reckoner himself, and the same stones fall to everyone each night.
New Play
FreeCell in play
No. LVIII
FreeCell
The true deals of 1995.
FreeCell with the authentic numbered shuffles, all thirty-two thousand of them: four free cells, supermoves, safe cards flying home on their own, and every move retractable. Nearly every deal can be won, and the fastest clears go on the board. No. 11982 remains at large.
New Play
Spider Solitaire in play
No. CVII
Spider Solitaire
Eight suits to spin, king down to ace.
The great two-deck patience, at last: ten columns, five deals waiting in the stock, and eight full suits to spin from king down to ace. A finished suit sweeps itself off the table; a run only travels together when it is all one suit. One suit is a gentle evening, two is the classic, four is for the patient. Unlimited undo, a nightly web the same for everyone, and the fastest clears go on the community board.
New Play
Tri-Peaks in play
No. CIX
Tri-Peaks
Three summits. One long descent.
The beloved peaks-clearing solitaire: three summits of cards, their base row open, and a descent that runs one rank up or down with aces and kings wrapping. Baring a card’s coverers turns it; the stock lends twenty-three cards but every turn breaks your run. Fell all three peaks to clear the deal. Tonight’s deal is the same for everyone, and the fastest clears go on the community board.
New Play
Killer Sudoku in play
No. CX
Killer Sudoku
The gilded grid, with sums in cages.
Sudoku sharpened: no digit repeats in any row, column, box, or dashed cage, and every cage prints the sum its cells must reach. Nine given digits start you off, pencil notes keep your reckonings, and wrong arithmetic is inked as you go. Every puzzle is machine-proved to a single solution before it is shown. A nightly puzzle the same for everyone, and the fastest solves go on the community board.
New Play
Kakuro in play
No. CXI
Kakuro
The crossword of sums.
The great Japanese cross-sums puzzle: white cells take the digits one through nine, every across and down run must reach the sum its clue cell prints, and no digit repeats within a run. A few starter digits are given, pencil notes keep your reckonings, and wrong arithmetic is inked as you go. Every puzzle is machine-proved to a single solution before it is shown. A nightly puzzle the same for everyone, and the fastest solves go on the community board.
New Play
Gridlock in play
No. CXIII
Gridlock
Slide the shelf. Free the gilded chest.
The classic sliding-block escape: a six-by-six shelf packed with pieces that slide only along their own lanes, and a gilded chest that must reach the notch on the right. Every shelf is dealt from a seed and proved solvable, its true minimum printed below the board; match it if you can. A nightly shelf the same for everyone, and the fastest solves go on the community board.
New Play
Golf Solitaire in play
No. CXIV
Golf Solitaire
Seven columns. No mercy at the walls.
The quick classic of the golf family: seven open columns of five, one rank up or down to the waste, and nothing wraps; the ace knows only the two, the king only the queen, and the walls end many a fine run. Sixteen cards in the stock, every draw breaks your run, and not every course can be cleared. A nightly course the same for everyone, and the fastest clears go on the community board.
New Play

Everything on this shelf is the full game, free, straight in the browser. The dailies deal the same board to everyone; the rest you can sit with as long as the candle burns.

— At the Tables —

Play the same family live

These kin seat real opponents: quick match, or a private table for a friend. About the Tables →
— The rest of the cabinet —

The other shelves

The Tables · 50 games → Word · 8 games → Challenge · 27 games → Trivia · 6 games → The whole Arcade · 116 games → Every game, A to Z → Today at the Arcade →