Manu Arcade · Dice

Dice games

7 free dice games, straight in the browser. Press your luck and let the arithmetic keep the books: the folk classics of nerve, the old five-dice game, the pub box, the family race, and a duel of hidden cups where the lie is half the game.

— The shelf —

Every dice game in the cabinet

Each opens in its own leaf; nothing to install and nothing to sign.
Knucklebones in play
No. XXXIV
Knucklebones
A duel of dice.
Place your rolls, smash the matching column, and outscore a cunning opponent.
New Play
Liar's Dice in play
No. LXVIII
Liar's Dice
Bid high. Call the lie.
Four cups rolled in secret, bids that must rise, and dudo to call the lie: ones are wild, the wrong party sheds a die, and the last cup with dice in it takes the night. The taproom classic played for nerve, solo against the cast or live at the open tables.
New Live table Play
Yacht in play
No. LXXV
Yacht
Three rolls. Twelve lines. No mercy in the arithmetic.
The old five-dice game the boxed one descends from, against the Drover: three rolls a turn, hold what pleases you, and write one of twelve lines, once each. Straights pay thirty, the yacht itself fifty, and not a bonus anywhere. The higher card takes the game. Solo or live at the open tables.
New Live table Play
Pig in play
No. LXXVIII
Pig
Roll or hold. The one is always waiting.
The oldest jeopardy dice game there is, against the Pilgrim: every roll grows the pile, a hold banks it for good, and a one burns it all and hands the die across. First to bank one hundred. That is the whole law, and it is enough. Solo or live at the open tables.
New Live table Play
Farkle in play
No. LXXXVI
Farkle
Press your luck. Dread the farkle.
Ten Thousand, the folk dice game of nerve, two-handed against the Pilgrim: set your scoring dice aside, then press on with what remains or bank the pile for good. Ones are a hundred, fives fifty, triples pay a hundredfold and double by the die; a roll with nothing scoring is a farkle, and the whole pile burns. First to ten thousand banked. Solo or live at the open tables.
New Live table Play
Shut the Box in play
No. LXXXVII
Shut the Box
Shut what sums. Pray for the clean board.
The old pub game, two-handed against the Ale-Wife: roll the dice and shut standing tiles that sum exactly to the throw, one die allowed once the high tiles are down. When nothing answers, the leavings join your tally, and the first tally to forty-five loses. Shut every tile and the box is yours on the spot. Solo or live at the open tables.
New Live table Play
Ludo in play
No. XCIII
Ludo
Four tokens, one road, no mercy.
The family form of old pachisi, two-handed against the Chapman on the classic cross: enter on a six, race the shared road, knock him home where the squares allow, and rest on the eight safe stars. The last step home must be exact, and a six always throws again. First to bring all four home. Solo or live at the open tables.
New Live table Play

The law of the dice is kept exactly, and most of these seat a live rival at the open Tables when you want a real one across the felt.

— The rest of the cabinet —

The other shelves

Cards · 24 → Board · 23 → Logic · 15 → Action · 15 → Word · 10 → Trivia · 8 → Tower Defense · 6 → Numbers · 5 → Idle & Hearth · 4 → The Tables, live play → The whole Arcade · 117 games → Every game, A to Z → Today at the Arcade →