Manu Arcade · Logic
Logic puzzles
15 free logic puzzles, straight in the browser. Deduction, mazes, and the quiet click of a thing solved: minesweeper, nonograms, mahjong, the sliding classics, and a pair of nightly whodunits that are machine-proved solvable with no guessing at all.
— The shelf —
Every logic game in the cabinet
Each opens in its own leaf; nothing to install and nothing to sign.No. I
Minesweeper
An illuminated almanac of small dangers.
Cozy Minesweeper with no unfair guesses, candle markers, and a generative soundtrack.
Live Play →
No. V
Lantern
Carry a light through the dark.
A daily candlelit maze you illuminate as you walk.
New ✦ Daily Play →
No. X
Lattice
Set the quoins, sweep the lines.
Drop blocks into a parchment grid and clear rows in gold. The 1010 mechanic, made cozy.
New Play →
No. XI
Memory
Find each sigil its twin.
The matching-pairs game, played with illuminated almanac cards.
New Play →
No. XIV
Mahjong Solitaire
Quiet the stacked almanac.
Match free tiles and clear the turtle. A daily board, always solvable.
New ✦ Daily Play →
No. XV
Nonogram
A figure from the clues.
Paint-by-numbers logic: read the clues and an illuminated picture rises.
New Play →
No. XVI
Fifteen
Set them one to fifteen.
The classic sliding-tile puzzle, in glowing numerals.
New Play →
No. XXIII
Echo
Watch, then echo it back.
The memory game of growing tones, played on a ring of candle-sconces.
New Play →
No. XXIV
Flood
Spill the page to one wash.
The Flood-It colour puzzle: flood the grid from the corner in the fewest moves.
New Play →
No. XXIX
Hanoi
Raise the tower anew.
The Tower of Hanoi: carry the rings peg to peg in the fewest moves.
New Play →
No. XXXVI
Cipher
Read your way to the gate.
A logic-maze homage to Chip's Challenge: gather every sigil to lift the ward, then reach the gate. Cross water, fire and ice, shove blocks, dodge monsters, and build your own courses in the editor.
New Play →
No. XLVIII
Inquest
Four souls, one thief.
A nightly whodunit of pure deduction: read the testimonies, work the ledger grid, and name who took what from where. Every case is proved fair before it is printed, solvable with no guessing at all. A new case at midnight.
New ✦ Daily Play →
No. LIII
Forsworn
Every night, someone lies.
The liars’ puzzle in the old style: five souls in the taproom, one line apiece. The true of tongue never lie, the forsworn never speak true, and exactly one marking of the five fits every word. Mark the tongues and pronounce. A new case at midnight.
New ✦ Daily Play →
No. XCVI
Bulls and Cows
Seal yours. Crack theirs first.
The old code-breakers’ duel against the Horse-Leech: each side seals four different digits, then the guessing alternates. Bulls stand in place, cows stray, and four bulls crack the code, with one last word owed if the first guesser lands it. Every answer narrows the book; guess to divide it, not merely to be right. Solo or live at the open tables.
New Live table Play →
No. CXIII
Gridlock
Slide the shelf. Free the gilded chest.
The classic sliding-block escape: a six-by-six shelf packed with pieces that slide only along their own lanes, and a gilded chest that must reach the notch on the right. Every shelf is dealt from a seed and proved solvable, its true minimum printed below the board; match it if you can. A nightly shelf the same for everyone, and the fastest solves go on the community board.
New ✦ Daily Play →
The dailies here deal the same case to everyone at midnight, and every one is proved to a single fair solution before it is shown. Free in the browser, as long as the candle burns.
— The rest of the cabinet —
The other shelves
Cards · 24 → Board · 23 → Action · 15 → Word · 10 → Trivia · 8 → Dice · 7 → Tower Defense · 6 → Numbers · 5 → Idle & Hearth · 4 → The Tables, live play → The whole Arcade · 117 games → Every game, A to Z → Today at the Arcade →

