App icon, dark.
The icon as it ships. 1024 × 1024, full color.
Download PNG ↓Everything needed to write about, stream, or feature Tideward, an idle almanac for every Apple device, and the one-person studio binding it. No sign-up, no wall: every asset is a direct download.
Updated July 12, 2026 · press@manugames.com
The short truths, fit to check against. Also bound as plain text.
Copy-paste ready. The one-liner fits a post; the long form fits an article.
Tideward is a premium idle RPG for every Apple device: tend a small coastal world through twenty-four trades that keep working a true 24 hours while the app is closed, with no ads, no subscriptions, and a save that lives only in your iCloud.
Tideward is an unhurried idle RPG, an idle almanac, native on every Apple device. You tend a small coastal world through twenty-four trades: combat, gathering, artisan, and wayfaring lines that keep working through a true 24 hours of offline progression. Close the app and the work continues; nothing nags you to come back. It is built in pure Swift and SwiftUI as one Universal app for iPhone, iPad, Mac, Apple TV, Apple Vision Pro, and Apple Watch, with SwiftData persistence and CloudKit keeping the one save in the player’s own iCloud. No accounts, no first-party servers. There are no ads, no subscriptions, no consumable purchases, and no third-party SDKs in the binary: the App Privacy label reads “Data Not Collected.” Tideward is a free download with a single one-time $9.99 unlock. In open TestFlight alpha today; version 1.0 ships Thursday, February 11, 2027, from Manu Games LLC of Waynesville, North Carolina.
Raw in-app captures, no marketing overlay, free to use in coverage. Click any plate for the full-resolution PNG; the full folder carries them all.
The same save, carried by iCloud. Captures from the five other platforms:
iPhone captures are 1320 × 2868 (6.9″, Apple’s primary App Store size); iPad is 2064 × 2752 (13″). Need a size or scene not shown here? Write to press@manugames.com and it will be captured within a day.
Sixty seconds, narrated. Hosted on YouTube; this page stays free of third-party embeds by design.
A 30-second silent gameplay loop (1920 × 1080 MP4, captioned on screen) is being cut for this kit; it is the version for journalists who skim with the sound off. Until it lands, write to press@manugames.com for clips.
Two callouts in the voice App Store editorial expects. Quote freely.
Tideward is built natively in Swift and SwiftUI: one codebase, archived for iOS, iPadOS, macOS, tvOS, and visionOS, with a watchOS companion beside it, no game engine, and no third-party code. SwiftData drives persistence. Sync is CloudKit private database, inside the player’s own iCloud, with no account creation and no first-party servers; the app is offline-first and sync resumes silently. WidgetKit widgets and ActivityKit Live Activities surface the active trade and offline gains; Apple Watch carries complications and Smart Stack widgets beside a purpose-built, read-only companion app. Game Center ships 62 achievements and 11 leaderboards, three of them weekly recurring, plus Challenges. Each platform keeps its idioms: Digital Crown scrolling on Watch, Siri Remote focus on Apple TV, gaze and pinch in a native visionOS window, a resizable window on Mac. Zero analytics, zero advertising, zero third-party SDKs.
Tideward’s primary tasks are designed to be fully usable with VoiceOver, Dynamic Type, Reduced Motion, Larger Text, Bold Text, and Increase Contrast. Animation is decorative and is suppressed under Reduce Motion. The game is playable with one finger and never requires multi-touch, gesture chaining, or time-pressured input. There is no audio-only or motion-only information path. Haptics are tied to a single settings toggle. Accessibility Nutrition Label support is in active audit ahead of the 1.0 submission, and this statement will grow as it lands.
Free to use in coverage of the game and the studio. Please keep the marks unaltered; TIDEWARD is a USPTO-filed word mark (Serial 99800434).
The icon as it ships. 1024 × 1024, full color.
Download PNG ↓The light variant, same mark. 1024 × 1024.
Download PNG ↓The oxblood wax seal, the studio’s primary mark. Reads on dark and light backgrounds alike.
Download seal ↓Article art: the Tideward lighthouse plate and the studio’s wide hero illumination.
Tideward plate ↓ Hero illumination ↓A Tideward wordmark (SVG, light and dark) and a key-art set (landscape, square, portrait) are being produced. Until then the app icon and plates above are the marks of record.
A 2048 × 2048 headshot of Seth, the sole developer, will be added for interview and feature use. Meanwhile, request one by mail.
This shelf stays empty until launch +14 days, then carries early review quotes with links to their sources. Pre-launch impressions from the TestFlight alpha are available on request.
Manu Games LLC is a one-person studio in Waynesville, in the western mountains of North Carolina, making patient, privacy-first, deeply systemized games for Apple devices. Tideward, an idle almanac, is its first title: in open TestFlight alpha today, shipping February 11, 2027. The same hands keep the Manu Arcade of small browser games, write The Assembly Line newsletter on factory and idle games, and run Cruxsmith, the studio’s software practice. No investors, no outside publisher. Press: press@manugames.com.
One click for everything above, or take assets one at a time from their chapters.
tideward-press-kit-v2.zip (37 MB): all 11 screenshots at full resolution, both app icons, the studio seal and plates, and the fact sheet as plain text. The filename version bumps whenever contents change.
Download the folder ↓Every number on this page in one copy-paste text file, updated July 12, 2026.
Download text ↓Silent gameplay loop · Trailer MP4 mirror · Key art · Tideward wordmark · Founder headshot. Until they land, write to the press desk and we will send what you need by return post.