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Manu Arcade · No. C

Disputation

Twelve assertions, two chairs, one truth apiece.

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You0right

The almanac opens.

The Pardoner0right

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The almanac opens.

the first of twelve

About Disputation

Disputation is a duel of assertions against the Pardoner, that silver-tongued seller of falsehoods that sound right. Twelve claims are drawn from the almanac’s six branches — chronicle, chart, physic, folio, green lore, and bestiary — and put to both chairs at once. Each calls true or false; the reveal names the truth and tells the story behind it. The higher count takes the disputation. Play solo, or take a seat at a live, rated table. Free in your browser, no ads, no sign-up.

How to play

Read the assertion and call it: true or false. Both chairs answer the same twelve in the same order, each in ignorance of the other’s call, and every reveal carries a gloss — the why behind the verdict. A right call is a point; after the twelfth the higher count wins, and an even count is honourably drawn.

Controls

Tips

The bank leans on the plausible lie: the Pardoner’s craft is a claim one notch off the truth — a right idea with the wrong century, the wrong ocean, the wrong beast. When an assertion is suspiciously tidy, ask which detail would be easiest to bend, and read every gloss: the almanac repeats its themes more than its questions.