— Volume Three —

The Assembly Line

A weekly bulletin on factory and idle games — design notes, patch readings, and the occasional dispatch from the studio. Written by a working developer.

— Chapter the First —

Subscribe to the bulletin.

Two emails a week. One long-form, one curated. We don't sell, swap, or share your address — and the publication runs on a privacy-respecting platform.

We use Beehiiv to send the bulletin. They get your address so they can deliver mail. Nobody else does. Past issues are bound at blog.manugames.com.

— Chapter the Second —

Two issues, two hands.

Tuesday a long letter, Friday a short one. Skim either, save the rest, sit with what catches.

— Tuesday —

The Deep Dive.

One long-form essay on a system, a design choice, or a quiet trick of the trade.

An eight-to-fifteen-minute essay on a single thing, taken seriously. Past topics include the math behind offline progression, why factory games keep getting their UI wrong, and what idle games can learn from chess clocks.

— ~ 2,000 words · 12 minute read —

— Friday —

The Conveyor Belt.

A curated dispatch — the few things from the week worth your attention.

Five to seven items: patch notes worth reading, posts worth thinking about, a tool, a screenshot, a one-paragraph dispatch from the studio. Skim it on the train, save what catches, leave the rest.

— ~ 800 words · 4 minute read —

— Chapter the Third —

The bound archive.

A few of the early issues, in case you'd like to read before subscribing.

Full archive bound at blog.manugames.com.