— Volume Two —

The Scriptorium

A one-person studio in Waynesville, North Carolina. Patient games made for Apple devices, a small Chrome companion built between projects, and a weekly newsletter — all without ads, without surveillance, made with care.

— Chapter the First —

The studio.

Manu Games LLC is a single-member LLC, run by one person from Waynesville, North Carolina, in the western mountains of the state. There is no growth team. There is no publisher. There is no investor deck. Just one developer, a small Discord full of patient people, and time enough to get the small things right.

The studio's posture is patient. Games here are built the way books used to be made: a single hand, a long table, and time enough to get the small things right. The work is meant to last — to be played slowly, kept on a home screen for years, and trusted with one's quiet hours.

The first cabinet is Tideward; a second is in early concept; Peanut Gallery is a small web app that exists between the bigger projects. The studio's seal — a wax M, oxblood — is stamped on every release.

If you would like to work with the studio — soundtrack collaborations, press, localization volunteering, a kind word — start with a letter to support@manugames.com.

— set down by hand, mmxxvi

— Chapter the Second —

The rules of the house.

A studio philosophy fits on the inside cover. Here is ours.

— Rule the First —

Patience over pressure.

We make games you can put down. No streaks, no daily-login mechanics, no FOMO, no nag screens. Open the app for ninety seconds at lunch, set a task, and close it without guilt.

— Rule the Second —

Privacy is the default.

No analytics SDKs. No ad networks. No fingerprinting. Saves live in the player's own iCloud, end-to-end encrypted by Apple. We can't read your save and we don't want to.

— Rule the Third —

One purchase, every device.

Buy the unlock once and play across iPhone, iPad, Mac, Apple TV, Vision Pro, and Apple Watch. No subscriptions. No in-game currencies. No battle passes.

— Rule the Fourth —

Native, not cross-platform.

Pure SwiftUI. CloudKit-only sync. We choose Apple devices because they let us ship a tighter, faster, more respectful product than we could build anywhere else.

— Rule the Fifth —

Systems before stories.

Deeply systemized games reward patient observation. We design loops you can read like sheet music — and then let the player find their own melody inside them.

— Rule the Sixth —

Ship in public.

The dev blog runs in public. The roadmap runs in public. The Discord runs in public. If you want to know what is being built, you can watch us build it.