Building an Idle RPG with SwiftUI and CloudKit
Why I chose to build Manu Idle as a native Apple app with SwiftUI and CloudKit — the benefits, the pain points, and what I'd do differently.
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Why I chose to build Manu Idle as a native Apple app with SwiftUI and CloudKit — the benefits, the pain points, and what I'd do differently.
Read more →A technical look at how Manu Idle simulates a full day of offline progression without running the game loop — the math, the tradeoffs, and the surprises.
Read more →How Manu Idle works without analytics, ads, or third-party services — building a privacy-focused mobile game with CloudKit on iOS and Mac.
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