<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Manu Idle Devlog</title><description>Follow the development of Manu Idle — a peaceful idle RPG for Apple devices.</description><link>https://www.manugames.com/</link><language>en-us</language><item><title>Progression Systems That Respect Your Brain</title><link>https://www.manugames.com/blog/progression-systems-that-respect-your-brain/</link><guid isPermaLink="true">https://www.manugames.com/blog/progression-systems-that-respect-your-brain/</guid><description>How Manu Idle approaches RPG progression differently — building an idle game with real character builds, meaningful choices, and depth that rewards thinking.</description><pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate></item><item><title>How Alpha Testers Are Shaping Manu Idle</title><link>https://www.manugames.com/blog/how-alpha-testers-are-shaping-manu-idle/</link><guid isPermaLink="true">https://www.manugames.com/blog/how-alpha-testers-are-shaping-manu-idle/</guid><description>What I&apos;ve learned from months of alpha testing Manu Idle on Discord — the feedback that changed the game and why building with your community works.</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate></item><item><title>Building an Idle RPG with SwiftUI and CloudKit</title><link>https://www.manugames.com/blog/building-with-swiftui-and-cloudkit/</link><guid isPermaLink="true">https://www.manugames.com/blog/building-with-swiftui-and-cloudkit/</guid><description>Why I chose to build Manu Idle as a native Apple app with SwiftUI and CloudKit — the benefits, the pain points, and what I&apos;d do differently.</description><pubDate>Wed, 06 May 2026 00:00:00 GMT</pubDate></item><item><title>The Math Behind Idle Games: Simulating 24 Hours in Milliseconds</title><link>https://www.manugames.com/blog/the-math-behind-idle-games/</link><guid isPermaLink="true">https://www.manugames.com/blog/the-math-behind-idle-games/</guid><description>A technical look at how Manu Idle simulates a full day of offline progression without running the game loop — the math, the tradeoffs, and the surprises.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Designing Offline Progression That Actually Feels Good</title><link>https://www.manugames.com/blog/designing-offline-progression/</link><guid isPermaLink="true">https://www.manugames.com/blog/designing-offline-progression/</guid><description>How Manu Idle handles offline progression for an idle RPG on iOS — making 24 hours of background gameplay feel rewarding without being manipulative.</description><pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Privacy First: Why Your Data Stays on Your Device</title><link>https://www.manugames.com/blog/privacy-first-design/</link><guid isPermaLink="true">https://www.manugames.com/blog/privacy-first-design/</guid><description>How Manu Idle works without analytics, ads, or third-party services — building a privacy-focused mobile game with CloudKit on iOS and Mac.</description><pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Why I&apos;m Building Manu Idle</title><link>https://www.manugames.com/blog/why-we-are-building-manu-idle/</link><guid isPermaLink="true">https://www.manugames.com/blog/why-we-are-building-manu-idle/</guid><description>The origin story of Manu Idle — an idle RPG for iPhone, iPad, and Mac built to respect your time, your privacy, and your intelligence.</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>